Mooks

Tier 0 – Thugs & Mouth Breathers

Hp: 2/4
Soak 3 (1)
S/S: 4
Some melee (Fists clubs whatever)
ACC: 7 DV 11

Tier 0 + – Goonie

Hp: 2/4
Soak 3 (1)
S/S: 4
Some melee (Fists clubs whatever)
ACC: 7 DV 12 AP: -1
Some ranged
ACC: 7 DV: 11
Range: 5/10/15/30

Tier 0 Principal – Lientant Thug Mouth Breather

Hp: 8/8
Soak 3 (1)
S/S: 4
Some melee (Fists clubs whatever)
ACC: 7 DV 12 AP: -1
Some ranged
ACC: 7 DV: 11
Range: 5/10/15/30

Tier 1 – Street Scum & Ganger

Hp: 2/4
Soak 3 (1)
S/S: 4. Intimidate: 6
Baton
ACC: 8 DV 13 AP: -1
Pistol
ACC: 8 DV: 12 AP: -1
Range: 7/14/21/42

Tier 1 + – Gangster & Roughhouser

Hp: 3/4
Soak 4 (2)
S/S: 4. Intimidate: 6
Baton
ACC: 8 DV 12 AP: -1
Pistol
ACC: 8 DV: 14 AP: -2
Range: 7/14/21/42

Tier 1 Principal – Lientant Gang Lord

Hp: 8/8
Soak 5 (3)
S/S: 4. Intimidate: 6
Baton
ACC: 8 DV 12 AP: -1
Pistol
ACC: 8 DV: 14 AP: -2
Range: 7/14/21/42

Tier 2 – Corp Security

Hp: 3/5
Soak 6 (4)
S/S: 4 Detection 7
Baton
ACC: 9 DV 13
Pistol
ACC: 10 DV 13 AP: -1 ROF: 2
Range: 5/10/15/30

Tier 2 + – Elite Corp Security Mage

Hp: 3/5
Soak 7 (4)
S/S: 4 Detection 7
Bolt: x2
ACC: 11 DV 13 AP: -2
Blast: x1
ACC: 10 DV 10 AP: -1 Stun (2) Medium Blast
Silence: x1 10 hexes

Tier 2 Principal – Lientant Corp Security

Hp: 10/10
Soak 7 (4)
S/S: 4 Saves: 5 Detection 7
Baton
ACC: 9 DV 13
Pistol
ACC: 11 DV 14 AP: -1 ROF: 2
Range: 7/14/21/42

Tier 3 – Professional Police Knight errant & Lone star

Hp: 4/6
Soak 8 (6)
S/S: 5. Saves: 6 Discernment: 8
Pistol: acc: 9 DV: 14 AP: -1 range: 6/12/18/36
Stun Gun: acc: 8 DV: 13 AP: -1 range: 5/10/15/30
Stun Baton: acc: 8 DV: 13 AP: -1

Tier 3 + Professional Police Knight errant & Lone star

Hp: 5/7
Soak 9 (6)
S/S: 5. Saves: 7 Discernment: 8
Pistol: acc: 9 DV: 14 AP: -1 range: 6/12/18/36
Stun Gun: acc: 8 DV: 13 AP: -1 range: 5/10/15/30
Stun Baton: acc: 8 DV: 13 AP: -1

Tier 3 Lientant – Captain Police Knight errant & Lone star

Hp: 13/13
Soak 9 (7)
S/S: 5. Saves: 8 Discernment: 8
Pistol: acc: 12 DV: 16 AP: -2 range: 8/16/24/48 rof: 2
Stun Gun: acc: 8 DV: 13 AP: -1 range: 5/10/15/30
Stun Baton: acc: 8 DV: 13 AP: -1

Tier 4 – Organized Ganger (Triad, Mafia etc.)

Hp: 3/6
Soak 6 (4)
S/S: 5. Intimidate 7
Knife
Acc: 9 DV 14 AP: -2 ROF 2
Hold Out Pistol
Acc: 12 DV 17 AP: -3 rof: 2
Range: 10

Tier 4 + – Organized Ganger Technomancer

Hp: 3/6
Soak 8 (6)
S/S: 5 sneak: 7
Dagger
Acc: 9 DV 14: -2
Smart Gun
Acc: 13 DV 15: -2 rof: 2
Device explosion – electronic x2
ACC: 11 DV: 12 AP: -2 stagger (2) medium blast
Cloaking x1 5 rounds – may attack and still act
Knockdown x1
Knockdown (3) medium spread
Technomancer – tier 3
All attributes at 8

Tier 4 + – Organized Crime Boss

Hp: 14/14
Soak 9 (5)
S/S: 5. Saves: 8 Intimidate 7
Knife
Acc: 9 DV 14 AP: -2 ROF 2
Hold Out Pistol
Acc: 15 DV 18 AP: -4 rof: 2
Range: 10

Tier 5 – Elite Corporate Security

Hp: 4/6
Soak 14 (10)
S/S: 6. Detection 8 discernment 8 survival 8
Assault Rifle
ACC: 14 DV 17 AP: -3 ROF: 2
Range: 10
Pistol
Acc: 9 DV: 15 AP: -3
Range: 5

Tier 5 + – Elite Corporate Security Expert

Hp: 5/7
Soak 14 (10)
S/S: 6. Detection 8 discernment 8 survival 8 saves: 7
Assault Rifle
ACC: 15 DV 19 AP: -4 ROF: 2
Range: 11
Pistol
Acc: 9 DV: 15 AP: -3
Range: 5

Tier 5 Princiapl – Elite Corporate Agent

Hp: 14/14
Soak 14 (10)
S/S: 6. Detection 8 discernment 8 survival 8 saves: 11
Assault Rifle
ACC: 17 DV 20 AP: -6 ROF: 3
Range: 11
Pistol
Acc: 9 DV: 15 AP: -3
Range: 5

Tier 6 – Elite Special Forces

Hp: 5/7
Soak 14 (11)
S/S: 6 sneak 8 detect 8 survival 8 athletics 7
Rifle
ACC: 16 DV 20 AP: -4. Rof: 2
Grenade x3
ACC: 10 DV: 21 AP: -4 Large Burst

Tier 6 + – Elite Special Forces Commander

Hp: 5/7
Soak 14 (11)
S/S: 6 sneak 8 detect 8 survival 8 athletics 7
Rifle
ACC: 18 DV 20 AP: -6. Rof: 3
Grenade x3
ACC: 10 DV: 21 AP: -4 Large Burst

Tier 6 + – Elite Special Forces Physical Adept

Hp: 15/15
PP: None (all used by powers)
Soak 14 (11)
Threshold 3
S/S: 6 sneak 8 detect 8 survival 8 athletics 7
Rifle
ACC: 18 DV 22 AP: -6. Rof: 3
Grenade x3
ACC: 10 DV: 23 AP: -4 Large Burst
Deflection: (18)
Smite: (8)

Mooks

Shadowrun Missions underableedingsun